Here when something needs attention.
Report a bug, request a feature, or ask an app-related question. The details below help us understand the issue and respond with something useful.
What to include.
- The app name and version
- Your iPhone or iPad model
- Your iOS or iPadOS version
- A short description of what happened
- Steps to reproduce the issue
- Screenshots, if available
Start with your app.
The most useful fixes begin with clear context. These notes cover common questions and the details that help us investigate quickly.
Fast-play help
Catch each glowing tile, build the combo, and keep scoring through every 15-second round.
- Solo chases your best score across increasingly demanding levels.
- Rival races a locally generated computer score with no difficulty picker.
- Pass & Play alternates Player 1 and Player 2 within each round.
- Ten games are shared across Solo, Rival, and Pass & Play.
- Full Game Unlock is an optional one-time purchase, not a subscription.
- This release has no Game Center or Live Friend mode.
Sound, haptics, and visual effects are adjustable in Settings. Fobul requires iOS 18 or later.
Gameplay help
A simulated Jacks or Better trainer built for learning and entertainment.
- For gameplay questions, include the hand, wager, and what happened.
- For layout issues, include your device model and orientation.
- For crashes, include the steps that led to the issue.
Afterburner Poker does not support real-money gambling, cash prizes, or redemption of value.
Practice help
A guitar jamming companion with Apple Music backing tracks, fretboard tools, tuning, and saved settings.
- For Jam Mode issues, include root, scale, style, and playback status.
- For tuner issues, include the device and microphone-access status.
- For fretboard issues, include tuning, capo, fret count, root, and scale.
- For sync issues, confirm that iCloud is enabled.
An Apple Music subscription is required for full backing-track playback.
Version 1.0 (Build 7)
Everything needed to understand scoring, the three launch modes, the ten included games, and Full Game Unlock.
Hits, misses, and momentum
A correct hit scores immediately and replaces that target. Rolling Doubles and Triples keep other valid targets live. Every ten consecutive correct hits starts five RUSH ×2 hits.
- A wrong, non-glowing tile subtracts exactly one point and resets the combo.
- The score never falls below zero.
- An expired target resets the combo but does not subtract a point.
Solo
Solo begins with four tiles, then expands to six and eight. Reaching the light goal qualifies the level, but play continues until time expires. Next Level carries the run forward; Replay Level restores that level’s starting checkpoint.
Rival and Pass & Play
Rival is a three-round race against a computer score generated locally on the iPhone. Fobul selects the pace automatically, so there is no difficulty menu.
Pass & Play gives both people the same three rounds. Player 1 completes Round 1, hands over the iPhone, and Player 2 chases that round before the game advances. This release has no Game Center or Live Friend mode.
Ten included games
The free download includes ten sessions shared across Solo, Rival, and Pass & Play. A new Solo run counts once when play begins. A full three-round Duel counts once when its first round becomes playable.
Continue, Next Level, Replay Level, and Retry Level remain part of the same Solo game. Browsing menus and viewing or skipping the tutorial do not use a game.
Full Game Unlock
After the ten included games, the optional one-time Full Game Unlock opens unlimited play in every mode. It is not a subscription and has no recurring fee. The U.S. base price is $2.99; Fobul displays Apple’s current localized price.
Use Restore Purchase for an existing entitlement or Redeem Code for an eligible Apple-issued offer code. Family Sharing is enabled for Full Game Unlock.
Privacy and connectivity
Fobul has no player account of its own, ads, subscriptions, analytics, tracking, or developer-operated server. Solo, Rival, and Pass & Play work offline.
StoreKit communicates with Apple only for product information, purchase, restore, entitlement verification, Family Sharing, and code redemption. Altitude Tech Life does not receive payment-card details.
Why did I lose one point?
A non-glowing tile was tapped. Wrong taps subtract one point and reset the combo, with a score floor of zero. A glowing target that expires does not subtract a point.
Why did a game use one of my ten?
A game is counted when a new Solo run or three-round Duel begins actual gameplay. Continuing, advancing, replaying, or retrying within the same Solo run does not count again.
Why am I seeing Full Game Unlock?
You can open it from the FREE GAMES card or Settings > Play Access. Fobul also opens it before a new game when the shared allowance is exhausted. It is an optional one-time purchase, not a subscription.
I already purchased Full Game Unlock.
Open Full Game Unlock and choose Restore Purchase while using the Apple Account that owns the purchase.
How do I use a free-access code?
Open Full Game Unlock, choose Redeem Code, and follow Apple’s secure redemption sheet. After Apple accepts the code, return to Fobul.
Can reinstalling reset the ten games?
Reinstalling is not intended to grant a new allowance. The remaining allowance and exhausted marker stay on the device, including in the iOS Keychain, and the Keychain marker may remain after deletion and reinstallation subject to iOS behavior.
Why did time stop in the background?
That is expected. Fobul saves the active run and uses active gameplay time, so leaving the app does not create a miss or consume level time.
How do I play a friend online?
Online Game Center and Live Friend play are not included in Version 1.0. Use Pass & Play to compete with someone on one iPhone.
Why does the target stay still with VoiceOver?
This is intentional. Automatic target expiry pauses so there is enough time to locate and activate each target; the overall level timer continues.
Sound or haptics are not working.
Check Fobul Settings, the iPhone Silent Mode setting for sound, and the iPhone’s system haptics setting. Simulators do not reproduce physical haptics.